TY - JOUR
T1 - Jump and free fall! Memory, attention, and decision-making processes in an extreme sport
AU - Castellà, Judit
AU - Boned, Jaume
AU - Méndez-Ulrich, Jorge Luis
AU - Sanz, Antoni
PY - 2019/1/1
Y1 - 2019/1/1
N2 - © 2019, © 2019 Informa UK Limited, trading as Taylor & Francis Group. In the present study, we explored the effects of high arousal on cognitive performance when facing a situation of risk. We also investigated how these effects are moderated by either positive or negative emotional states (valence). An ecological methodology was employed, and a field study was carried out in a real-life situation with 39 volunteer participants performing a bungee jumping activity and a control group of 39 participants. Arousal and valence were assessed with the Self-Assessment Manikin (SAM). Working memory capacity (reverse digit span), selective attention (Go/No-Go task) and decision-making (Iowa Gambling Task) were assessed at 3 time points: 30 min before the jump, immediately after the jump, and approximately 8 min after the onset of the previous phase. The results indicate that high arousal accompanied by high positive valence scores after jumping either improved performance or led to a lack of impairment in certain cognitive tasks. The Processing-Efficiency and the Broaden-and-Build theories are put forward to explain emotional moderation of cognitive performance in potentially life-threatening situations.
AB - © 2019, © 2019 Informa UK Limited, trading as Taylor & Francis Group. In the present study, we explored the effects of high arousal on cognitive performance when facing a situation of risk. We also investigated how these effects are moderated by either positive or negative emotional states (valence). An ecological methodology was employed, and a field study was carried out in a real-life situation with 39 volunteer participants performing a bungee jumping activity and a control group of 39 participants. Arousal and valence were assessed with the Self-Assessment Manikin (SAM). Working memory capacity (reverse digit span), selective attention (Go/No-Go task) and decision-making (Iowa Gambling Task) were assessed at 3 time points: 30 min before the jump, immediately after the jump, and approximately 8 min after the onset of the previous phase. The results indicate that high arousal accompanied by high positive valence scores after jumping either improved performance or led to a lack of impairment in certain cognitive tasks. The Processing-Efficiency and the Broaden-and-Build theories are put forward to explain emotional moderation of cognitive performance in potentially life-threatening situations.
KW - Arousal
KW - bungee jumping
KW - cognitive processing
KW - valence
UR - http://www.mendeley.com/research/jump-free-fall-memory-attention-decisionmaking-processes-extreme-sport
U2 - 10.1080/02699931.2019.1617675
DO - 10.1080/02699931.2019.1617675
M3 - Article
C2 - 31111796
SN - 0269-9931
SP - 1
EP - 11
JO - Cognition and Emotion
JF - Cognition and Emotion
ER -