E-sports in the Entertainment Industry: Overview

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2 Citas (Scopus)

Resumen

E-sports are currently one of the fastest-growing sectors in the sports industry with an audience of over 720 million people. The revenues produced by e-sports in 2021 exceed 1 billion dollars and more than 75% of its total market will come from media rights and sponsorships, evidencing how its growth materializes from the consolidation of a close relationship of mutual interest and benefit with these important stakeholders. But is it possible to consider e-sports as a real sport? Or are they just video game competitions?.

Idioma originalInglés
Título de la publicación alojadaEsports and the Media
Subtítulo de la publicación alojadaChallenges and Expectations in a Multi-Screen Society
Páginas3-15
Número de páginas13
ISBN (versión digital)9781000652864
DOI
EstadoPublicada - 1 ene 2022

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