Keyphrases
Teaching-learning
70%
Teaching Practice
48%
Information Communication Technology
45%
Virtual Learning Environment
45%
Educational Innovation
38%
Syrian
38%
Autonomous Universities
38%
University of Barcelona
38%
Armed Conflict
38%
Quality of Higher Education
38%
Catalonia
38%
Teaching Staff
32%
Teacher Training
32%
Learning in Higher Education
29%
Learning Process
29%
Learning Quality
29%
European Convergence
25%
Curricular Improvement
25%
Teaching Students
25%
Barcelona
24%
Primary Education
24%
Technology Integration
24%
WhatsApp
19%
Teaching Information
19%
Curricular Innovation
19%
Working Strategy
19%
ICT Skills
19%
Digital Making
19%
University Education
19%
Veterinary Science
19%
Virtual University
19%
Spanish University System
19%
University Teaching
19%
Innovation in Higher Education
19%
Educational Project
19%
Convergence Process
19%
European Project
19%
Facebook
19%
Education Policy
19%
Institutional Support
19%
Video Games
19%
Higher Education
19%
Rethink
19%
Assessment for Learning
19%
Compulsory Education
19%
Secondary Education
19%
Quality Assessment
19%
Evaluation Tool
19%
High Education System
19%
Didactic Strategy
19%
Social Sciences
Case Study
100%
Information Technology
77%
Barcelona
54%
Teaching Practice
48%
Information and Communication Technologies
45%
Learning Process
45%
War
38%
Educational Innovations
38%
Virtual Learning Environment
38%
Primary Education
29%
Secondary Schools
29%
Teacher Education
29%
Teaching
25%
Teaching Staff
25%
University Teaching
19%
Didactics
19%
Culture of Peace
19%
Educational Projects
19%
Educational Policy
19%
Virtual University
19%
Secondary Education
19%
Compulsory Education
19%
Mathematics
19%
Facebook
19%
Primary Schools
19%
Information Society
19%
Incentive
19%
Syrian Arab Republic
17%
Educational Environment
16%
Education System
12%
Higher Education
12%
Research Project
12%
Spanish
12%
Documentary Analysis
9%
Action Research
9%
Digital Education
9%
Focus Group
9%
Pedagogical Practice
9%
Digitization
9%
Cognitive Development
9%
European Commission
9%
Research-Action
9%
Field Work
9%
Learning-by-Doing
9%
Social Education
9%
Video Games
9%
Student Motivation
9%
Research Results
9%
Hypermedia
9%
Scientific Methods
9%