Computer Science
Graphics Processing Unit
100%
bitplane
29%
JPEG2000
29%
Image Coding
24%
Energy Minimisation
19%
Real Time Computation
19%
Computation Capability
19%
Computational Complexity
19%
approximation scheme
19%
video codec
16%
Shared Memories
15%
High Throughput
14%
Parallelism
13%
Execution Time
12%
Experimental Result
11%
Parallelization
11%
Coalition Structure
9%
Wavelet Transforms
9%
Microarchitecture
9%
Satellite Image
9%
Optimization Problem
9%
Image Compression
9%
Programming Environment
9%
Random Access Memory
9%
Simulation Program
9%
Multicore System
9%
Machine Dependent
9%
Compression Efficiency
9%
Graphical Interface
9%
Case Study
9%
Source Codes
9%
Memory Parallelization
9%
Parallel Version
9%
Performance Improvement
9%
Interactive Application
9%
Parallel Application
9%
Fully Convolutional Network
9%
Oriented Architecture
9%
Memory Footprint
9%
Hardware Architecture
6%
Parallel Programming
6%
Computer Systems Organization
6%
Grid Environment
6%
Video Compression Standard
6%
Parallel Computer
6%
Computer Hardware
5%
Central Processing Unit
5%
Time Processing
5%
Keyphrases
Graphics Processing Unit
41%
Video Codec
31%
Stixel
29%
JPEG2000
29%
Bit Plane Coding
29%
GPU Acceleration
21%
FM-index
19%
Parallel Programming
19%
Codec
17%
Parallelization
16%
Random Memory Access
13%
Image Compression
13%
High Performance
13%
Wavelet Coding
12%
Video Compression Standards
12%
Parallel Performance
9%
Computational Thinking
9%
Performance Engineering
9%
Multicore Systems
9%
Problem Optimization
9%
Coalition Structure Generation
9%
Execution Performance
9%
Register-based
9%
Read Alignment
9%
Data Segmentation
9%
Transputer
9%
High-throughput Image
9%
High Resolution Satellite Images
9%
Memory Footprint
9%
Microprocessor Architecture
9%
Frames per Second
9%
System Services
9%
Genomic Regions
9%
Graphical User Interface
9%
Oriented Architecture
9%
FreeSurfer
9%
Parallel Applications
9%
Cooperative Schemes
9%
Discrete Wavelet Transform
9%
Effective Techniques
9%
Recombination Rate
9%
Interactive Applications
9%
Grid Infrastructure
9%
Programming Environments
9%
Affine
9%
Wavefront
9%
Scene Representation
8%
Non-flat
8%
Parallel Computing
8%
Execution Time
8%