Keyphrases
Esports
61%
Video Games
60%
Problematic Internet Use
59%
Spanish Version
52%
Massively multiplayer Online Role-playing Games (MMORPGs)
48%
Spinal Cord Injury
47%
Internet Phone
42%
Internet Use
41%
Physical Activity
40%
Psychometric Properties
40%
Mediating Role
39%
Esports Players
39%
Problematic Use
37%
Negative Consequences
37%
Self-efficacy
36%
Motivation
35%
Gamers
32%
Facebook
32%
Risk Perception
32%
World Wide Web
30%
Spain
29%
Internet Gaming Disorder
27%
Obsessive Passion
27%
Psychological Distress
27%
Psychological Well-being
27%
University Students
26%
Mobile Phone Use
26%
Climber
24%
Mountain Sports
24%
Risk Judgment
24%
Cross-cultural Perspective
24%
Internet Addiction Test
24%
Electronic Sports
24%
Psychological Motivation
24%
Rehabilitation Program
24%
Gender Stereotypes
24%
Exercise Rehabilitation
24%
Emotional Regulation
24%
Harmonious Passion
23%
Walking Speed
23%
Mobile Phone
22%
Well-being
21%
League of Legends
21%
Internal Consistency
20%
Facebook Profile
20%
Stroke Survivors
19%
Leisure-time Physical Activity
19%
Suicidal Behavior
19%
Quality of Life
19%
Internet Addiction
18%
Psychology
Psychology
100%
Adolescence
91%
Gaming
71%
Mobile Phones
70%
Spinal Cord Injury
60%
Role-Playing
48%
Physical Activity
44%
Psychometrics
43%
Internet Addiction
41%
Factor Analysis
37%
Harmonious Passion
37%
Risk Perception
36%
Facebook
36%
Self-Efficacy
34%
Psychological Well-Being
28%
Psychological Distress
27%
Sport Psychology
25%
Systematic Review
24%
Decision Making
24%
Qualitative Study
24%
Information Technology
24%
Exploratory Factor Analysis
23%
Risk Behavior
21%
Academic Performance
19%
Wellbeing
19%
Addictive Behavior
18%
Dualistic Model of Passion
18%
Health and Well-Being
18%
Psychological Factor
18%
Maladaptive Behavior
17%
Leisure-Time Physical Activity
17%
Injury Prevention
16%
Socialization
15%
Impulsivity
15%
Emotion Regulation
15%
Binge Drinking
14%
Social Networking Site
14%
Cultural Adaptation
13%
Perceived Stress
13%
Mental Health
13%
Alcohol Abuse
13%
Addictive Disorder
12%
Mobile Phone
12%
Sport Culture
12%
Measurement Invariance
12%
Emotional Intelligence
12%
Eating Disorders
12%
Performance Anxiety
12%
Case Study
12%
Functional Assessment
12%