Juego y teatro. una propuesta de (re)gamificación escénica. Investigación teórico-práctica sobre los indicadores de ludismo en los procesos de creación dramática

Student thesis: Doctoral thesis


This Thesis investigates the relationship between play and theater, because, despite this being a secular relationship, it has not been profusely investigated. Starting with an historical analysis to understand the reason for this lack of research interest, I will proceed to answer two main questions of the Thesis: In which areas the play and the theater intersect? And which indicators show us the playful theatrical capital in both the processes and the results? A thorough study is proposed from the conceptual framework of all concepts managed in this research, and the existing critical theory, both on the overall play concept and especially about the play in the theatrical context. All that in order to observe the increase of playfulness in both areas in recent decades. Thereby the heart of the research is reached: in it we look over five contemporary artists, in five specific contexts, as examples of this revival of the game in the scene: Jacques Lecoq and Philippe Gaulier, related to their respective schools of acting training, and, subsequently, Simon McBurney, Complicite's director, Oriol Broggi (also director of La Perla 29) and Andres Lima, director of Animalario company. Each of them analyzed on one of their shows: The Three Lives of Lucie Cabrol, Bohemian Lights, and Urtain, respectively Later, a practical laboratory to test a protocol is developed to get information directly from its participating members. This comes to enrich the data obtained in the previous observation about the studied artists. For that, it is proposed to investigate the staging from the free adaptation of Hamlet by W. Shakespeare. Mediating the information collected from all practical experience described, as well as the enrichment of theoretical studies proposed in the first part, we reach conclusions that provide a description of the concept of play in the theatrical context. Besides that, secondly, a system of dimensions and indicators that shape the ludic capital that can be drawn from a theatrical setting. And finally, a method of acting work that enhances this process of creation based on the play. The Thesis also provides information on the methodology itself: a concept of theoretical and practical research, based on the artistic creation as a research process, commonly referred as Practice as Research (PaR), is used. This is a participatory methodology, widely spread in the field of doctoral research in countries like Finland, United Kingdom, Canada, Australia, South Africa, New Zealand, United States, Chile or Sweden. Although it is very young methodology, it is experiencing strong growth worldwide. Therefore this Thesis has made an additional study on its history, origins and evolution, as well as academic presence in the official curricula of postgraduate studies, M. A. and PhD in several Drama Schools and Universities. Within these training centers, Theatre Academy of the University of the Arts in Helsinki, the School of Theatre, Performance and Cultural Policy Studies at the University of Warwick, Royal and Central School of Speech Drama at University of London, the last two in the UK, has been observed with special attention and description. So this Thesis, apart from play contents, also provides answers and detailed information about this new methodology, both in terms of implementation and specialized literature. Even provides a proposal for (RE)appropriation of playfulness around the scene, as well as a scholarly discourse based on the depth of the play concept, hence the title: The (RE)gamification of theater.
Date of Award4 Apr 2016
Original languageSpanish
Awarding Institution
  • Universitat Autònoma de Barcelona (UAB)
Supervisor Mercé Saumell Vergés (Director) & Francesc Foguet Boreu (Tutor)


  • Theatre
  • Play
  • Theory-practice

Cite this