Abstract
© Springer-Verlag Berlin Heidelberg 2010. Archaeology is a quintessentially “visual” discipline, because visual perception makes us aware of fundamental properties of objects and allows us to discover how objects were produced and used in the past. The approach I adopt here is to follow current computational theories of visual perception to ameliorate to way archaeology can deal with the analysis and explanation of the most usual visual marks: shape and texture. In any case, I am not interested in the mere mechanical procedure of extracting shape information among visual input, but in explaining why archaeological evidences have the shape they have.
Original language | English |
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Title of host publication | Lecture Notes in Earth Sciences |
Pages | 93-156 |
Number of pages | 63 |
Volume | 124 |
DOIs | |
Publication status | Published - 1 Jan 2010 |