Video gamers of League of Legends: The role of passion in abusive use and in performance

Enric Bertran, Andrés Chamarro

Research output: Contribution to journalArticleResearchpeer-review

17 Citations (Scopus)


© 2016, Edita Socidrogalcohol. All rights reserved. There is growing concern about the addictive potential of Massively Multiplayer Online Role Playing Games (MMORPG). The Multiplayer Online Battle Arena (MOBA) is a new genre, poorly studied but very popular, in which performance holds priority over immersion. The aim of the current study was to explore the influence of passion both on abuse and performance, using the dualistic model of passion. A total of 369 participants completed an online questionnaire that included problematic use and the Passion Scale. From players’ nicknames, performance statistics were obtained. The results show that harmonious passion is a protector from negative consequences. On the other hand, obsessive passion predicts negative consequences and use of videogames for evasion. Obsessive passion also predicts better performance. These results suggest that distinguishing the two kinds of passion is important because they influence vulnerability to developing maladaptive behaviors and also players’ performance.
Original languageEnglish
Pages (from-to)28-34
Issue number1
Publication statusPublished - 2 Mar 2016


  • Internet gaming disorder
  • League of legends
  • Multiplayer online battle arena
  • Passion
  • Performance 2016


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