Video gamers of League of Legends: The role of passion in abusive use and in performance: El papel de la pasión en el uso abusivo y en el rendimiento

Enric Bertran, Andrés Chamarro*

*Corresponding author for this work

Research output: Contribution to journalArticleResearchpeer-review

19 Citations (Scopus)

Abstract

There is growing concern about the addictive potential of Massively Multiplayer Online Role Playing Games (MMORPG). The Multiplayer Online Battle Arena (MOBA) is a new genre, poorly studied but very popular, in which performance holds priority over immersion. The aim of the current study was to explore the influence of passion both on abuse and performance, using the dualistic model of passion. A total of 369 participants completed an online questionnaire that included problematic use and the Passion Scale. From players’ nicknames, performance statistics were obtained. The results show that harmonious passion is a protector from negative consequences. On the other hand, obsessive passion predicts negative consequences and use of videogames for evasion. Obsessive passion also predicts better performance. These results suggest that distinguishing the two kinds of passion is important because they influence vulnerability to developing maladaptive behaviors and also players’ performance.

Original languageEnglish
Pages (from-to)28-34
Number of pages7
JournalAdicciones
Volume28
Issue number1
DOIs
Publication statusPublished - 2016

Fingerprint

Dive into the research topics of 'Video gamers of League of Legends: The role of passion in abusive use and in performance: El papel de la pasión en el uso abusivo y en el rendimiento'. Together they form a unique fingerprint.

Cite this