The TOP gamification platform as a change agent in the acquisition of the competences attributed to the Degree in Computer Engineering

S. Robles, S. Miguel, M. Fuentes

Research output: Chapter in BookChapterResearch

Original languageSpanish
Title of host publicationActes del X Congrés Internacional de Docència Universitària i Innovació (CIDUI 2018)
Pages-
Edition1
Publication statusPublished - 1 Jan 2018

Cite this