The facial and subjective emotional reaction in response to a video game designed to train emotional regulation (Playmancer)

Laurence Claes, Susana Jiménez-Murcia, Juan J. Santamaría, Maher B. Moussa, Isabel Sánchez, Laura Forcano, Nadia Magnenat-Thalmann, Dimitri Konstantas, Mikkel L. Overby, Jeppe Nielsen, Richard G.A. Bults, Roser Granero, Tony Lam, Elias Kalapanidas, Janet Treasure, Fernando Fernández-Aranda

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36 Citations (Scopus)

Abstract

Several aspects of social and emotional functioning are abnormal in people with eating disorders. The aim of the present study was to measure facial emotional expression in patients with eating disorders and healthy controls whilst playing a therapeutic video game (Playmancer) designed to train individuals in emotional regulation. Participants were 23 ED patients (11 AN, 12 BN) and 11 HCs. ED patients self reported more anger at baseline but expressed less facial expression of anger during the Playmancer game. The discrepancy between self-report and non-verbal expression may lead to problems in social communication. © 2012 John Wiley & Sons, Ltd and Eating Disorders Association.
Original languageEnglish
Pages (from-to)484-489
JournalEuropean Eating Disorders Review
Volume20
Issue number6
DOIs
Publication statusPublished - 1 Nov 2012

Keywords

  • anorexia nervosa
  • bulimia nervosa
  • emotional expression
  • emotional regulation

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    Claes, L., Jiménez-Murcia, S., Santamaría, J. J., Moussa, M. B., Sánchez, I., Forcano, L., Magnenat-Thalmann, N., Konstantas, D., Overby, M. L., Nielsen, J., Bults, R. G. A., Granero, R., Lam, T., Kalapanidas, E., Treasure, J., & Fernández-Aranda, F. (2012). The facial and subjective emotional reaction in response to a video game designed to train emotional regulation (Playmancer). European Eating Disorders Review, 20(6), 484-489. https://doi.org/10.1002/erv.2212