Student-Generated Teaching Materials: A Scoping Review Mapping the Research Field

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Abstract

Students can create products that take the form of instructional materials. A scoping review was carried out to map the research field of student-generated teaching materials, focusing on product types, information sources, learning-related matters, and researchers’ explanations. Based on 280 articles, four product types were identified: audio/visual materials, questions, texts, and educational games. Studies gathered information from product creation, product use, participants’ perceptions, and learning outcomes. Socio-cognitive and motivational learning-related matters for creators and users were reported concerning the subject matter, cross-curricular competencies, academic emotions, and engagement. In these studies, researchers interpreted their findings based on nine different explanations: active learning, audience effect, knowledge building, learning by teaching, motivational processes, peer learning, the role of ICT, scaffolding, and time-on-task and practice effect. Different lines for future research are discussed, related to the educational stages and knowledge areas, the research designs, and the relationship between research and practice.
Original languageEnglish
Article number27443
Pages (from-to)27443
Number of pages15
JournalEducation in the Knowledge Society (EKS)
Volume23
DOIs
Publication statusPublished - 21 Jul 2022

Keywords

  • Active learning
  • Instructional materials
  • Learning by teaching
  • Student-centered learning
  • Student-developed materials
  • VIDEO PRODUCTION
  • KNOWLEDGE
  • SYSTEMS
  • EDUCATION

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