Drawing on social cognitive theory, the study tested the effects of single-player versus multi-player simulations on self-efficacy and transfer of learning by psychometrically cumulating 25 years of research with a total sample size of N=2, 274. Preliminary results indicate no significant difference between conditions. Implications for computer-based instructional design and directions for future research are discussed.
|Original language||American English|
|Type||Book of abstracts|
|Number of pages||2|
|Publication status||Published - 31 Oct 2013|
|Name||Computer-Supported Collaborative Learning Conference, CSCL|