Room escape at class: Escape games activities to facilitate the motivation and learning in computer science

Carlos Borrego, Cristina Fernández, Ian Blanes, Sergi Robles

Research output: Contribution to journalArticleResearchpeer-review

53 Citations (Scopus)

Abstract

Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student's motivation and to improve their learning on two courses of the second year in the Computer Engineering degree: Computer Networks and Information and Security.
Original languageEnglish
Pages (from-to)162-171
JournalJournal of Technology and Science Education
Volume7
Issue number2
DOIs
Publication statusPublished - 1 Jan 2017

Keywords

  • Computer science
  • Gamification
  • Riddles
  • Room escape

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