Reception studies in game localisation: Taking stock

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3 Citations (Scopus)

Abstract

© 2018 John Benjamins Publishing Company. This chapter aims at providing an overview of the existing reception studies in the area of game localisation. After briefly describing the main characteristics of game localisation and its focus on users and their player experience (PX), the paper discusses the small number of reception studies in game localisation that have been carried out to date within the framework of Translation Studies, discussing their research objectives, methods and tools. The paper concludes by highlighting the need for further reception studies in the area of game localisation and presenting future paths for research in this area.
Original languageEnglish
Title of host publicationBenjamins Translation Library
Pages277-296
Number of pages19
Volume141
DOIs
Publication statusPublished - 1 Jan 2018

Keywords

  • Game localisation
  • Player experience
  • Quality in game localisation
  • Reception studies
  • User-centered translation

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  • Cite this

    Mangiron, C. (2018). Reception studies in game localisation: Taking stock. In Benjamins Translation Library (Vol. 141, pp. 277-296) https://doi.org/10.1075/btl.141.14man