Pokémon GO or Pokémon Gone: How can cities respond to trends in technology linking people and space?

Deepti Adlakha*, Oriol Marquet, J. Aaron Hipp, Mark A. Tully

*Corresponding author for this work

Research output: Other contribution

13 Citations (Scopus)

Abstract

Pokemon GO and its ability to get people moving highlights new beginnings for gamification of health and social life of urban spaces with implications for people–space interaction.

Original languageEnglish
TypeNote
Number of pages6
Edition1
Volume1
DOIs
Publication statusPublished - 2017

Publication series

NameCities and Health
PublisherRoutledge
ISSN (Print)2374-8834

Keywords

  • cities
  • mobile gamification
  • Pokémon GO
  • technology

Fingerprint

Dive into the research topics of 'Pokémon GO or Pokémon Gone: How can cities respond to trends in technology linking people and space?'. Together they form a unique fingerprint.

Cite this