On the relationship between subjective and objective measures of virtual reality experiences: A case study of a serious game

Inmaculada Rodríguez, Anna Puig, Juan Antonio Rodríguez-Aguilar, Josep Lluís Arcos, Sergi Cebrián, Anton Bogdanovych, Núria Morera, Raquel Piqué, Antoni Palomo

Research output: Chapter in BookChapterResearchpeer-review

Abstract

In this paper we present a Virtual Reality game related to Cultural Heritage. We contribute with an analysis of subjective measures taken from questionnaires filled by users after the VR experience, and objective measures taken from logs during the VR game. Specifically, we were interested on study data globally and in groups of user behaviour. Analysing data globally we see a high value of users’ subjective perceptions. Nevertheless, we found differences of subjective measures when splitting the Novice group. Specifically, the subjective perception of Strugglers is considerably lower than the rest of groups, and this difference is significant. Then, we propose strategies to provide a better experience to Strugglers. We also found correlations between objective and subjective data when they were analysed globally (i.e. without using groups), but these measures did not correlate when they were analysed using behaviour groups.

Original languageEnglish
Title of host publicationInternational Symposium on Gamification and Games for Learning (GamiLearn 2019)
Place of PublicationBarcelona, Spain
Volume2497
Publication statusPublished - 2019

Publication series

NameCEUR Workshop Proceedings
PublisherCEUR Workshop Proceedings
ISSN (Print)1613-0073

Keywords

  • Cultural heritage
  • Serious game
  • Virtual reality
  • VR experience

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