Neurocognition and artificial general intelligence: The missing links of RoboCup research

Tarik Hadzibeganovic, Maurits Van Den Noort, Sergio A. Cannas, Peggy Bosch, Gudberg K. Jonsson, Magnus S. Magnusson

    Research output: Contribution to journalArticleResearchpeer-review


    There has been much recent interest in cognitively motivated paradigms for the design of humanoid soccer playing robots. In addition, some proto-attempts have been made to bring the 3D simulation and humanoid RoboCup leagues closer to each other. In the present paper, we outline the basic concepts of our Neurocognitive Artificial General Intelligence (NAGI) framework for the future 3D Soccer Simulation League. The aim of NAGI is to develop teachable AI soccer playing agents embodied in virtual environments such as Second Life. Once virtually embodied agents attain approximately human-like intelligence, the transfer of agent modcling knowledge to the humanoid robots should take place.
    Original languageEnglish
    Pages (from-to)10-15
    JournalOGAI Journal (Oesterreichische Gesellschaft fuer Artificial Intelligence)
    Issue number3
    Publication statusPublished - 1 Sep 2008


    • 3D simulation league
    • Artificial general intelligence
    • Humanoid league
    • Neurocognitive
    • Second life
    • T-pattern detection
    • Teachable AI agents


    Dive into the research topics of 'Neurocognition and artificial general intelligence: The missing links of RoboCup research'. Together they form a unique fingerprint.

    Cite this