Los videojuegos como medio de aprendizaje: un estudio de caso en matemáticas en Educación Primaria

Translated title of the contribution: Videogames as means of learning: a case study in maths in primary education

Nuria Capell Masip, José Tejada Fernández*, Alejandra Bosco

*Corresponding author for this work

Research output: Contribution to journalArticleResearchpeer-review

Abstract

The objective of the present study is to understand and analyze the learning processes generated in two primary classroom, third and fourth levels, through the use of Jclic, an educational multimedia, and the videogame Hearthstone, as tools to support the development of mental calculation and problem solving. The methodology followed has been the case study using a research-action approach in the two courses mentioned before with a population of 34 participants. The results obtained both from the point of view of cognitive development and social and personal have been positive regarding the use of the game as a learning tool, and especially in the use of video games and their educational potential, stimulating motivation, a key element in the process of learning, through the assumption of increasingly complex challenges.
Translated title of the contributionVideogames as means of learning: a case study in maths in primary education
Original languageSpanish
Pages (from-to)133-150
Number of pages18
JournalPixel-Bit. Revista de Medios y Educación
Issue number51
DOIs
Publication statusPublished - 6 Jul 2017

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