The persuasive and stimulating capacity of games has reached the information field. The newsgameshave opened a stage full of possibilities and, at the same time, of questions. Located between the world of video games and journalism, they are inspired by real problems and situations that occur today. Based on the above, the study analyzes a total of 11 newsgames in order to identify its strengths and weaknesses as a journalistic tool, based on a qualitative methodology based on case studies, virtual ethnography and surveys of journalism students. The research analyzes the following newsgames: Narco Guerra, Escape from Woomera, FindMe", Sweatshop, Papers, Filosofighters, Democracy, Global Conflict: Palestine, Global Conflict: Latin America, Cutthroat Capitalism and Root 33. The study concludes, among other aspects, that there is a predominance of topics related to foreign policy and conflict resolution, detects their training potential and verifies the importance of the application of informational attributes typical of journalistic messages to confer credibility. Finally, the scientific interest in this type of research that contributes to the players assuming a critical citizenship was evidenced, thus recognizing their sense of belonging in a global context.
|Translated title of the contribution||The Newsgames as a journalistic tool: Case study of successful experiences|
|Number of pages||26|
|Publication status||Published - 31 Jul 2020|