Gamificando la didáctica de la educación física. Visión del alumnado universitario

Translated title of the contribution: Gamificating physical education pedagogy. College students’ feelings

G. Flores-Aguilar, J. Fernández-Río, M. Prat-Grau

Research output: Contribution to journalArticleResearchpeer-review

1 Citation (Scopus)
1 Downloads (Pure)

Abstract

The aim of the study was to assess the impact of the Gamificated experience “Super Mario Bros” in future Physical Education teachers’ initial training. All students enrolled in the subject "Physical Education Didactics II" (n=76) of the Undergraduate program in Physical Activity and Sport Sciences from a university in eastern Spain agreed to participate. The students answered an online ad hoc questionnaire, which included open and closed questions (Likert scale). Results revealed very positive and satisfactory perceptions of the experience and its structural characteristics; highlighting, above all, a direct impact on the students’ motivation and commitment to the class; in addition to the desire to modify the formation of heterogeneous groups.

Translated title of the contributionGamificating physical education pedagogy. College students’ feelings
Original languageSpanish
Pages (from-to)515-533
Number of pages19
JournalRevista internacional de medicina y ciencias de la actividad física y del deporte
Volume21
Issue number83
DOIs
Publication statusPublished - Sep 2021

Fingerprint

Dive into the research topics of 'Gamificating physical education pedagogy. College students’ feelings'. Together they form a unique fingerprint.

Cite this