Abstract
In the area of Game Studies, the study of Japanese videogames is a main object of research due to their historical role in the modern shaping of the medium. Yet despite that, the number of studies dedicated to discern its relationship with the construction of images of modern Japan is still reduced. Thus, this paper aims to realize an approach to this subject throughout the methodological tools provided by Ian Bogost and Gonzalo Frasca, which are grouped together under the general term of "procedural rhetoric". In doing so, we hope to check its usefulness for elucidating the key elements that establish the relationship between Japanese video games and modern cultural dynamics.
| Original language | English |
|---|---|
| Pages (from-to) | 0001-29 |
| Number of pages | 29 |
| Journal | Inter Asia papers, ISSN-e 2013-1747 |
| Issue number | 50 |
| Publication status | Published - 2016 |
Keywords
- Cultural studies
- Video games
- Game design
- Japan
- Estudios culturales
- Videojuego
- Diseño de juegos
- Japón
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