Game Accessibility: Taking Inclusion to the Next Level

Carme Mangiron*

*Corresponding author for this work

Research output: Chapter in BookChapterResearchpeer-review

Abstract

This paper provides an overview of game accessibility. It describes what game accessibility is and highlights the need to combine usability and adaptability, as a “one-size-fits-all” approach is not possible due to the interactive and dynamic nature of the video game medium and the array of (dis)abilities different users may have. The main accessibility barriers different groups of users face are also presented. Then, the main focus shifts to the current state of the art in game accessibility, including existing guidelines and research carried out in this field. Finally, future perspectives are outlined, emphasizing the need for a user-centred approach and for collaboration between users, academia, and the industry.

Original languageEnglish
Title of host publicationUniversal Access in Human-Computer Interaction. Design Methods and User Experience - 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
EditorsMargherita Antona, Constantine Stephanidis
PublisherSpringer Science and Business Media Deutschland GmbH
Pages269-279
Number of pages11
ISBN (Print)9783030780913
DOIs
Publication statusPublished - 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12768 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • Game accessibility
  • User-centred design
  • Video games

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