@inbook{6bcc5fb5eca441de84b8d3e2f74d2b60,
title = "Game Accessibility: Taking Inclusion to the Next Level",
abstract = "This paper provides an overview of game accessibility. It describes what game accessibility is and highlights the need to combine usability and adaptability, as a “one-size-fits-all” approach is not possible due to the interactive and dynamic nature of the video game medium and the array of (dis)abilities different users may have. The main accessibility barriers different groups of users face are also presented. Then, the main focus shifts to the current state of the art in game accessibility, including existing guidelines and research carried out in this field. Finally, future perspectives are outlined, emphasizing the need for a user-centred approach and for collaboration between users, academia, and the industry.",
keywords = "Game accessibility, User-centred design, Video games",
author = "Carme Mangiron",
note = "Funding Information: This work is supported by the Researching Audio Description project (PGC2018?096566-B-I00, MICIU/AEI, FEDER, UE), awarded by the Spanish Government, the EU project EASIT (2018?1-ES01-KA203?05275) and the project 2017SGR113, funded by the Generalitat de Catalunya. Funding Information: Acknowledgements. This work is supported by the Researching Audio Description project (PGC2018–096566-B-I00, MICIU/AEI, FEDER, UE), awarded by the Spanish Government, the EU project EASIT (2018–1-ES01-KA203–05275) and the project 2017SGR113, funded by the Generalitat de Catalunya. Publisher Copyright: {\textcopyright} 2021, Springer Nature Switzerland AG.",
year = "2021",
doi = "10.1007/978-3-030-78092-0_17",
language = "English",
isbn = "9783030780913",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "269--279",
editor = "Margherita Antona and Constantine Stephanidis",
booktitle = "Universal Access in Human-Computer Interaction. Design Methods and User Experience - 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings",
}