@article{d5198ea0634a4a3db86dfd2f0809478b,
title = "Future story chasers: An experience with co-creation of fiction in the classroom through a collaborative storytelling game",
abstract = "In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, with approximately 200 participants from three different age groups and diverse social backgrounds. Previously, a co-design process was carried out to establish the grounds for the narrative and game experience, with a twofolded aim: to nurture adaptive storytelling strategies through a broadly defined fictional universe set in a near future; and to stimulate reflection around social issues, meaningful for the participants, through fiction and creativity. We will focus on the design process of the board game that served as the starting point for the experience and the challenges for the overall research methodology.",
keywords = "Board games, Co-creation, Co-design, Education, Narrative, Storytelling",
author = "Antoni Roig and {PIRES DE S{\'A}}, Fernanda and {San Cornelio}, Gemma",
note = "Funding Information: The interest in the design of storytelling experiences, and specifically in co-creation, has been a continuing line of research of several authors (see Roig et al. 2014; San Cornelio and Roig 2015; Roig and San Cornelio 2016). More specifically, co-creation of fictional stories connected to social subjects was the starting point of precedent projects (Communities and Culture Network, 2015 and MINECO, 2014–17). A more applied and elaborated methodology has been developed for the project object of this article, Future Story Chasers (from now on FSC), a project funded by the Barcelona City Council in 2017. For the FSC project the research team collaborated with three schools in Barcelona; a close collaboration with each school board was key to developing a storytelling experience that touched the imaginaries of the participants related to the future, as well as to identify social issues and topics closer to each school{\textquoteright}s agenda. Drawing from other experiences in the use of board game design to discuss social issues such as environmental sustainability (Horn et al. 2014), it was decided to design a physical board game to foster creativity through storytelling. By engaging with the schools from early stages it was possible to refine a methodology to help students discuss and address social issues such as sustainability and acceptance of the Other through play. Funding Information: We suggested the schools to conduct the experience from 13 to 17 November, during the Science Week of Catalonia, an initiative coordinated by the Catalan Foundation for Research and Innovation. The 2017 edition was inspired by International Year of Sustainable Tourism for Development, promoted by the United Nations. Even if each school followed the Science Week in different ways and with different intensities, it served as a way to make it easier to {\textquoteleft}disrupt{\textquoteright} classes and as an umbrella for a coordinated experience. Publisher Copyright: {\textcopyright} 2018 Intellect Ltd Viewpoints. English language. Copyright: Copyright 2019 Elsevier B.V., All rights reserved.",
year = "2019",
month = oct,
doi = "10.1386/CJCS.10.2.279_1",
language = "Ingl{\'e}s estadounidense",
volume = "10",
pages = "279--289",
journal = "Catalan Journal of Communication and Cultural Studies",
issn = "1757-1898",
publisher = "Intellect Publishers",
number = "2",
}