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Abstract
The present article examines how the aesthetics of a specific format can be applied to another, thus creating a new autonomous product. This is the case of a distinctive point in video games wherein the playthrough is imbued with music video aesthetics, and the player interacts with the music, camera movements and landscape, becoming the protagonist and architect of what I propose to define as a “Dynamic Music Video”—following Collins’ definition of “dynamic music” (2008, 139). This study analyzes the musical transmedia narratives created from Death Stranding and other contemporary games, both regarding the gameplay experience and the User-Generated Content, focusing on their bidirectional motion: one that converts the players’ experience into a music video inserted into a video game, and one that converts the video game into an autonomous music video.
Original language | English |
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Number of pages | 15 |
Journal | Games and Culture |
DOIs | |
Publication status | Published - 7 Oct 2024 |
Keywords
- death stranding
- dynamic music video
- ludomusicology
- music video
- transmediality
- video game music
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MUSIC AND THE CITY: PLACES, INSTITUTIONS AND ENCOUNTERS SINCE THE INDUSTRIAL REVOLUTION
Cortes Mir, F. (Principal Investigator), Encabo Fernández, E. (Investigator), López Gómez, L. (Investigator), Ripollés Mansilla, A. (Investigator), Roquer Gonzalez, J. (Investigator), Kaufman, G. E. (Collaborator), Esteve Vaquer, J. J. (Collaborator), Daufí Rodergas, X. (Collaborator), Martínez Trabal, S. (Collaborator), Carles badal Pérez-Alarcón, C. (Collaborator), Daufi Muñoz, A. (Collaborator), Perez Aparicio, J. M. (Collaborator) & Segura García, S. (Collaborator)
1/09/22 → 31/08/25
Project: Research Projects and Other Grants