Adquisición de competencias digitales basadas en el DigComp en jóvenes formados en ocio y tiempo libre

Translated title of the contribution: Digital skill acquisition in young people who had received leisure and free time training based on the DigComp framework

María Pilar Rodrigo-Moriche, Paloma Valdivia-Vizarreta, Roberto Sanchez-Cabrero

Research output: Contribution to journalArticleResearchpeer-review

Abstract

The acquisition of digital skills by young people continues to be an educational challenge and, in this sense, leisure and free time (L&FT) is an education area requiring development. Through a descriptive and correlational study aimed at assessing the implementation of L&FT education programs, this research analyzes young people’s perceptions of their digital skills in the area of L&FT. Digital competence was measured using a custom designed questionnaire based on five dimensions related to the European Digital Competence Framework (DigComp): information and data literacy, communication and collaboration, digital content creation, problem solving and security. The questionnaire contained 33 items and three attribute variables: type of participant, sex and age. The sample included 947 young people from different parts of Spain: 376 participants on L&FT monitor courses – trainers or students – and 571 young people who had not received any such training. The analysis shows significant and direct covariance between the five digital competences of the DigComp project in the L&FT area. In particular, the competences related to security show statistically significant results according to the type of participant, sex and age. The analysis found that L&FT training favors the acquisition of digital skills and compensates for training deficiencies in other educational areas.
Translated title of the contributionDigital skill acquisition in young people who had received leisure and free time training based on the DigComp framework
Original languageSpanish
Pages (from-to)123-132
Number of pages10
JournalTeknokultura. Revista de Cultura Digital y Movimientos Sociales
Volume19
Issue number2
DOIs
Publication statusPublished - 9 May 2022

Keywords

  • Leisure time
  • Young
  • Digital divide
  • Digital competence standards
  • Technical education
  • Social education

Fingerprint

Dive into the research topics of 'Digital skill acquisition in young people who had received leisure and free time training based on the DigComp framework'. Together they form a unique fingerprint.

Cite this