TY - JOUR
T1 - Controlled trial of balance training using a video game console in community-dwelling older adults
AU - Montero-Alía, Pilar
AU - Miralles-Basseda, Ramón
AU - López-Jiménez, Tomás
AU - Muñoz-Ortiz, Laura
AU - Jiménez-González, Mercè
AU - Prat-Rovira, Josep
AU - Albarrán-Sánchez, José Luís
AU - Manresa-Domínguez, Josep Maria
AU - Andreu-Concha, Celia Maria
AU - Rodríguez-Pérez, M. Carmen
AU - Martí-Cervantes, Juan José
AU - Sañudo-Blanco, Lidia
AU - Sánchez-Pérez, Carlos Andrés
AU - Dolader-Olivé, Sònia
AU - Torán-Monserrat, Pere
N1 - Publisher Copyright:
© 2018 The Author(s) 2018. Published by Oxford University Press on behalf of the British Geriatrics Society. All rights reserved. For permissions, please email: journals.permissions@oup.com.
PY - 2019/7/1
Y1 - 2019/7/1
N2 - Background: gamification is a potentially attractive option for improving balance and reducing falls. Objectives: to assess the effect of balance training using the NintendoTM Wii game console on balance (primary outcome), falls and fear of falling. Design: quasi-randomised, open-label, controlled clinical trial in parallel groups, carried out on community-dwelling patients over 70 years, able to walk independently. Participants were assigned 1:1 to the intervention or control group. Balance training was conducted using the Nintendo WiiFitTM twice a week for 3 months. Balance was assessed using the Tinetti balance test (primary outcome), the unipedal stance and the Wii balance tests at baseline, 3 months and 1 year. Falls were recorded and Fear of falling was assessed by the Falls Efficacy Scale (Short-FES-I). Results: 1,016 subjects were recruited (508 in both the intervention and the control group; of whom 274 and 356 respectively completed the 3-month assessment). There was no between-group difference in the Tinetti balance test score, with a baseline mean of 14.7 (SD 1.8) in both groups, and 15.2 (1.3) at 3 months in the intervention group compared to 15.3 (1.7) in controls; the between-group difference was 0.06 (95% CI 0.30-0.41). No differences were seen in any of the other balance tests, or in incident falls. There was a reduction in the fear of falling at 3 months, but no effect at 1 year. Conclusions: the study found no effect of balance training using the NintendoTM Wii on balance or falls in older community-dwelling patients. The study protocol is available at clinicaltrials.gov under the code NCT02570178.
AB - Background: gamification is a potentially attractive option for improving balance and reducing falls. Objectives: to assess the effect of balance training using the NintendoTM Wii game console on balance (primary outcome), falls and fear of falling. Design: quasi-randomised, open-label, controlled clinical trial in parallel groups, carried out on community-dwelling patients over 70 years, able to walk independently. Participants were assigned 1:1 to the intervention or control group. Balance training was conducted using the Nintendo WiiFitTM twice a week for 3 months. Balance was assessed using the Tinetti balance test (primary outcome), the unipedal stance and the Wii balance tests at baseline, 3 months and 1 year. Falls were recorded and Fear of falling was assessed by the Falls Efficacy Scale (Short-FES-I). Results: 1,016 subjects were recruited (508 in both the intervention and the control group; of whom 274 and 356 respectively completed the 3-month assessment). There was no between-group difference in the Tinetti balance test score, with a baseline mean of 14.7 (SD 1.8) in both groups, and 15.2 (1.3) at 3 months in the intervention group compared to 15.3 (1.7) in controls; the between-group difference was 0.06 (95% CI 0.30-0.41). No differences were seen in any of the other balance tests, or in incident falls. There was a reduction in the fear of falling at 3 months, but no effect at 1 year. Conclusions: the study found no effect of balance training using the NintendoTM Wii on balance or falls in older community-dwelling patients. The study protocol is available at clinicaltrials.gov under the code NCT02570178.
KW - Nintendo WiiFit
KW - balance
KW - community-dwelling
KW - falls
KW - older adults
KW - quasi-randomized clinical trial
UR - http://www.scopus.com/inward/record.url?scp=85071101509&partnerID=8YFLogxK
U2 - https://doi.org/10.1093/ageing/afz047
DO - https://doi.org/10.1093/ageing/afz047
M3 - Review article
C2 - 31081504
AN - SCOPUS:85071101509
SN - 0002-0729
VL - 48
SP - 506
EP - 512
JO - Age and Ageing
JF - Age and Ageing
IS - 4
M1 - afz047
ER -