Abstract
Most successful approaches on scene recognition tend to efficiently combine global image features with spatial local appearance and shape cues. On the other hand, less attention has been devoted for studying spatial texture features within scenes. Our method is based on the insight that scenes can be seen as a composition of micro-texture patterns. This paper analyzes the role of texture along with its spatial layout for scene recognition. However, one main drawback of the resulting spatial representation is its huge dimensionality. Hence, we propose a technique that addresses this problem by presenting a compact Spatial Pyramid (SP) representation. The basis of our compact representation, namely, Compact Adaptive Spatial Pyramid (CASP) consists of a two-stages compression strategy. This strategy is based on the Agglomerative Information Bottleneck (AIB) theory for (i) compressing the least informative SP features, and, (ii) automatically learning the most appropriate shape for each category. Our method exceeds the state-of-the-art results on several challenging scene recognition data sets. © 2012 Elsevier B.V. All rights reserved.
Original language | English |
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Pages (from-to) | 492-500 |
Journal | Image and Vision Computing |
Volume | 30 |
DOIs | |
Publication status | Published - 1 Jan 2012 |
Keywords
- Agglomerative information theory
- Dimensionality reduction
- Scene recognition
- Spatial pyramids
- Texture