Abstract
Digital technologies are transforming leisure and the way it is organized. Despite its importance, few studies have addressed the study from the academic world. In this paper, we make an extensive literature review on leisure and digital technologies, in order to contribute to knowledge by developing an interpretive framework of digital entertainment. We suggest that digital technologies bring a new dimension to leisure, altering its traditional dichotomous properties, placing individuals and businesses between a holistic or separate view of the natural and digitally built worlds. In the first case blurs the boundary between the dichotomous properties of leisure and work, not in the second. Both conceptions are evident in different degrees in which changes shape within individuals and on how businesses solve the challenges appeared.
Original language | English |
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Pages (from-to) | 395-407 |
Journal | Arbor |
Volume | 188 |
Issue number | 754 |
DOIs | |
Publication status | Published - 1 Mar 2012 |
Keywords
- Digital entertainment
- Digital traditional entertainment
- Gender
- Generation divide
- Leisure co-production
- Mobile identity
- Realizing digital entertainment
- Social divide
- Social interaction