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Bugaboo: A Spanish case of circulation and co-production of video games
Ignasi Meda-Calvet
Department of Philosophy
Research output
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Contribution to journal
›
Article
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Research
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peer-review
5
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Keyphrases
Spain
100%
Video Games
100%
Computer Games
66%
Eighties
66%
Microcomputer
66%
Technological Innovation
33%
Cult
33%
Decisive Moment
33%
Enthusiasts
33%
Left out
33%
Fleas
33%
Digital Commodities
33%
Celebrity
33%
Game History
33%
Personal Computer
33%
Anti-social Activities
33%
Linear Progression
33%
Multi-centered
33%
Tinkering
33%
Bargaining chip
33%
Arts and Humanities
Spain
100%
Coproduction
100%
Video Games
100%
Digital
33%
Historic
33%
Literature
33%
decisive moment
33%
enthusiasts
33%
cult of celebrity
33%
Locale
33%
Performative
33%
Case Study
33%
Progression
33%
Social Sciences
Coproduction
100%
Video Games
100%
Spanish
100%
Spain
100%
Microcomputer
66%
Cults
33%
Technological Innovation
33%
UK
33%
Personal Computer
33%
Computer Science
Computer Game
100%
Microcomputer
100%
videogame
100%
Case Study
50%
Complex Process
50%
Personal Computer
50%
Psychology
Computer Game
100%
Case Study
50%
Economics, Econometrics and Finance
Technological Innovation
100%