IMMERSE-Language learning for foreign students via 3D objects

Project Details

Description


Objectives:
The overall objective of the project is to develop and implement a teaching innovation methodology for the language learning based in 3D objects and focused on the cultural aspects of the participant countries, to foster the cultural integration of foreign students in the participant universities.
Pilot the application of the methodology in the participating higher education institutions in Iceland, Greece and Spain.

The activities of the project are grouped in 5 working packages which are:
WP1 - Project Management and Implementation
WP2 - Dissemination & Exploitation
WP3- Language-, cultural-, and educational-oriented training materials collection for the population of the VR authoring tool
WP4- Co-creation of the VR platform
WP5-Pilots with end users

Results:
A public repository of training materials in language, educational and cultural aspects of the participating countries ready to be used in virtual worlds. (WP3)
Education scenarios that besides the typical resources will include VR content to promote the education process focusing on foreign students (WP3)
A virtual reality (VR) training platform to host the training materials. (WP4)
An authoring tool integrated in the platform to create language learning lessons
A pilot activity
AcronymIMMERSE
StatusActive
Effective start/end date1/11/2431/10/27

Collaborative partners

  • HASKOLINN I REYKJAVIK EHF (Coordinator) (lead)
  • INFALIA PRIVATE COMPANY (Project partner)
  • FEMXA FORMACIÓN S.L.U (Project partner)
  • POLYTECHNEIO KRITIS (Project partner)