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Evidence based practice in healthcare: an online escape room game

Project Details

Description

With this project, we will develop an online escape room to gain knowledge about evidence-based practice (EBP) and to implement EBP in an innovative way in classes and in daily clinical practice. It will be a method for healthcare students and
professionals to be trained individually or as a team, in assessing a real-life patient case, but in a safe environment, without the full responsibility of a real patient.
At first, the escape room materials will be developed with input from the target groups. Next, a mock-up version of the game is made to gather feedback (during workshops) and to make changes before game production. Next, pilot testing of the online game will evaluate user satisfaction and increase in EBP knowledge, and allow adaptations to deliver a final version of the game. Finally, the game is embedded in the partner curricula, and disseminated to create impact also externally.
This project creates an online escape room/game, an innovative way of training EBP skills, bridging the educational gap between theory and practice. The game can be used in education as well as in the work field. The project results will also
provide a way to bring attention to the nursing profession, and healthcare professions in general. This will improve future students’ perception of -and appreciation towards- healthcare professions, attracting more students to the study programs.
AcronymEBPGAME
StatusActive
Effective start/end date1/11/23 → 31/10/26

Collaborative partners

  • University Colleges Leuven-Limburg (Coordinator) (lead)
  • Cooperativa de Ensino Superior Politécnico e Universitário, CRL. (CESPU) (Project partner)
  • University of Warsaw (UW) (Project partner)
  • Laurea University of Applied Sciences (Project partner)
  • Catholic University of Louvain (UCL) (Project partner)
  • Innopixel ApS (Project partner)

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