Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game

Producció científica: Contribució a revistaArticleRecercaAvaluat per experts

2 Cites (Scopus)
1 Descàrregues (Pure)

Resum

The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competences for lifelong learning set out by the European Commission. This research focuses on learning acquisition through playing the popular game “Animal Crossing: New Horizons”. The Communicative Methodology has been used in this research through, on the one hand, use of the Social Impact in Social Media (SISM) method involving the analysis of 1000 comments posted on the social network Twitter and, on the other hand, through communicative inter, sanviews with five gamers and a family member of a user. The results show that the Animal Crossing video game promotes learning achievements regarding literacy, multilingualism, mathematical skills, digital competence, social skills, citizenship, entrepreneurship, and cultural awareness.
Idioma originalAnglès
Número d’article329
Pàgines (de-a)1-12
Nombre de pàgines12
RevistaFuture Internet
Volum14
Número11
DOIs
Estat de la publicacióPublicada - 13 de nov. 2022

Fingerprint

Navegar pels temes de recerca de 'Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game'. Junts formen un fingerprint únic.

Com citar-ho