How Accessible is This Video Game? An Analysis Tool in Two Steps

María Eugenia Larreina-Morales*

*Autor corresponent d’aquest treball

Producció científica: Contribució a revistaArticleRecercaAvaluat per experts

12 Cites (Scopus)

Resum

Game accessibility aims to ensure that every player has a chance to interact with a video game and overcome its challenges. This paper presents a game analysis tool in two steps that identify accessibility achievements and pitfalls to improve current practice. First, a game's accessibility features are reviewed through a checklist that integrates guidelines developed by users, industry, and academia. Second, user reviews are analysed to determine the suitability of the game's accessibility features. As a pilot study, the analysis tool is applied to The Last of Us Part II, released by Naughty Dog in 2020. The checklist shows that the game offers a great number of accessibility features, although users clarify in their reviews that not all interaction barriers are prevented. In that sense, the analysis tool emphasises the key role of users with disabilities in designing and assessing accessibility features so that video games may be enjoyed by all.

Idioma originalAnglès
Pàgines (de-a)75-93
Nombre de pàgines19
RevistaGames and Culture
Volum19
Número1
DOIs
Estat de la publicacióPublicada - de gen. 2024

Fingerprint

Navegar pels temes de recerca de 'How Accessible is This Video Game? An Analysis Tool in Two Steps'. Junts formen un fingerprint únic.

Com citar-ho