Eyemath: Identifying mathematics problem solving processes in a RTS video game

Aura Hernández-Sabaté, Lluís Albarracín*, Daniel Calvo, Núria Gorgorió

*Autor corresponent d’aquest treball

Producció científica: Capítol de llibreCapítolRecercaAvaluat per experts

6 Cites (Scopus)

Resum

Video games are promising tools in educational environments since they have features that can promote learning in a playful environment. Formerly, we identified mathematics learning opportunities in a real time strategy video game. Going further, in order to precisely understand which information the students use to solve the challenges provided by the video game, this paper presents an eye tracker based tool to identify processes of mathematics problem solving while playing the game. The first preliminary results show the potential of the tool to further identify metacognitive and mathematics problem solving processes.

Idioma originalAnglès
Títol de la publicacióGames and Learning Alliance. 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, Proceedings
EditorsRosa Bottino, Johan Jeuring, Remco C. Veltkamp
Pàgines50-59
Nombre de pàgines10
Volum10056
Edició1
DOIs
Estat de la publicacióPublicada - 1 de gen. 2016

Sèrie de publicacions

NomLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volum10056 LNCS
ISSN (imprès)0302-9743
ISSN (electrònic)1611-3349

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