Resum
The constant updating and unstoppable advance of technologies, mixing of platforms, programs and codes and the new trends in funding, among other factors, have led us to a present-future full of interactive, collaborative, participatory and co-creative digital artefacts and works. Games, experimental projects, short films and interactive video clips, in relation to fictional and non-fictional narrative, like documentary and journalism mainly, generate a complex body of works that depend on a series of compatibilities between technologies and languages to work properly and keep up with the times. The main purpose of this article is to analyse how the expression forms of interactive nonfiction narrative can be exhibited and preserved, looking at four main genres: documentary, journalism, museums and education.
Idioma original | Anglès |
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Pàgines (de-a) | 85-92 |
Nombre de pàgines | 8 |
Revista | Collection and Curation |
Volum | 37 |
Número | 2 |
DOIs | |
Estat de la publicació | Publicada - 3 d’abr. 2018 |