TY - JOUR
T1 - Development and experimental validation of a dataset of 360°-videos for facilitating school-based bullying prevention programs
AU - Barreda-Ángeles, Miguel
AU - Serra-Blasco, Maria
AU - Trepat, Esther
AU - Pereda-Baños, Alexandre
AU - Pàmias, Montserrat
AU - Palao, Diego
AU - Goldberg, Ximena
AU - Cardoner, Narcís
N1 - Funding Information:
This research received funding from the RecerCaixa program 2017, from Barça Foundation , and from Fundació Collserola . XG was supported by a grant from the Health Department of the Generalitat de Catalunya (Pla Estratègic de Recerca i Innovació en Salut 2016–2020; SLT002/16/00237 ).
PY - 2021/2
Y1 - 2021/2
N2 - Virtual Reality (VR) is considered an effective way to boost empathy by adopting the perspective of others, thus having clear potential for improving anti-bullying programs. However, this potential benefit of VR is limited by both the lack of adequate content and the lack of empirical evidence of its effectiveness. In this article, we present the process of co-creation of a set of 360°-videos representing the experience of victims of bullying from a first-person perspective, involving secondary school students (N = 89). The impact of bullying content and VR presentation in terms of emotional response was later assessed in an experiment (N = 35) in which we collected both participants’ self-reported and psychophysiological measures of emotional state during the viewing. The results support the effectiveness of VR in producing realistic emotional responses to the acts of bullying, although differences between self-reported and psychophysiological measures were observed. Lessons learned, limitations, and implications for the use of VR for bullying prevention are discussed.
AB - Virtual Reality (VR) is considered an effective way to boost empathy by adopting the perspective of others, thus having clear potential for improving anti-bullying programs. However, this potential benefit of VR is limited by both the lack of adequate content and the lack of empirical evidence of its effectiveness. In this article, we present the process of co-creation of a set of 360°-videos representing the experience of victims of bullying from a first-person perspective, involving secondary school students (N = 89). The impact of bullying content and VR presentation in terms of emotional response was later assessed in an experiment (N = 35) in which we collected both participants’ self-reported and psychophysiological measures of emotional state during the viewing. The results support the effectiveness of VR in producing realistic emotional responses to the acts of bullying, although differences between self-reported and psychophysiological measures were observed. Lessons learned, limitations, and implications for the use of VR for bullying prevention are discussed.
KW - 360°-video
KW - Bullying
KW - Co-creation
KW - Empathy
KW - Psychophysiology
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85095742258
U2 - 10.1016/j.compedu.2020.104065
DO - 10.1016/j.compedu.2020.104065
M3 - Artículo
AN - SCOPUS:85095742258
SN - 0360-1315
VL - 161
JO - Computers and Education
JF - Computers and Education
M1 - 104065
ER -