TY - JOUR
T1 - Designing levels of a video game to promote spatial thinking
AU - Albarracín, Lluís
AU - Hernandez Sabate, Aura
AU - Gorgorio Sola, Maria Nuria
N1 - Funding:
This work was supported by Agencia de Gestio d'Ajuts Universitaris i de Recerca: [Grant Number 2017SGR0497]; Secretaría de Estado de Investigación, Desarrollo e Innovación: [Grant Number EDU2017-82427-R].
PY - 2022
Y1 - 2022
N2 - In this article, we present an educational proposal designed to work on spatial geometry and three-dimensional thinking with students in the last years of Primary Education. The proposal is comprised of several activities that combine the use of a classroom videogame and working with manipulative materials to create a representation of the videogame in the real world. The final goal of the sequence is to design levels that could be incorporated into the video game. This exercise enables students to work on visualization and positioning in three-dimensional structures and on a problem-solving task.
AB - In this article, we present an educational proposal designed to work on spatial geometry and three-dimensional thinking with students in the last years of Primary Education. The proposal is comprised of several activities that combine the use of a classroom videogame and working with manipulative materials to create a representation of the videogame in the real world. The final goal of the sequence is to design levels that could be incorporated into the video game. This exercise enables students to work on visualization and positioning in three-dimensional structures and on a problem-solving task.
UR - https://dialnet.unirioja.es/servlet/articulo?codigo=8755318
U2 - 10.1080/0020739X.2021.1953626
DO - 10.1080/0020739X.2021.1953626
M3 - Article
SN - 0020-739X
VL - 53
SP - 3138
EP - 3150
JO - International Journal of Mathematical Education in Science and Technology
JF - International Journal of Mathematical Education in Science and Technology
IS - 11
ER -