TY - CHAP
T1 - Combining educational MMO games with real sporting events
AU - Evans, Alun
AU - Agenjo, Javi
AU - Abadia, Juan
AU - Balaguer, Miriam
AU - Romeo, Marco
AU - Pacheco, Daniel
AU - Arroyo, Ernesto
AU - Blat, Josep
PY - 2011
Y1 - 2011
N2 - The concept of the Massive Multiplayer Online (MMO) game is well established, with several multimillion euro productions (such as World of Warcraft and Eve Online) demonstrating the appeal of the genre. Yet few, if any, of these games bring any aspect of real-time, real-world data into the game. Sporting events, such as the Barcelona World Race sailing regatta, increasingly provide such live real time data, which can be integrated within a game environment to create a MMO competition between 'virtual' competitors and 'real' competitors. This paper presents the planning, design, implementation and overview of an educational MMO game to accompany the Barcelona World Race 2010/2011, and discusses the differences in design and implementation for games of this type.
AB - The concept of the Massive Multiplayer Online (MMO) game is well established, with several multimillion euro productions (such as World of Warcraft and Eve Online) demonstrating the appeal of the genre. Yet few, if any, of these games bring any aspect of real-time, real-world data into the game. Sporting events, such as the Barcelona World Race sailing regatta, increasingly provide such live real time data, which can be integrated within a game environment to create a MMO competition between 'virtual' competitors and 'real' competitors. This paper presents the planning, design, implementation and overview of an educational MMO game to accompany the Barcelona World Race 2010/2011, and discusses the differences in design and implementation for games of this type.
KW - events
KW - MMO games
KW - races
UR - https://www.scopus.com/pages/publications/80052449238
M3 - Chapter
AN - SCOPUS:80052449238
BT - Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011
ER -