Keyphrases
Leisure
100%
Leisure Activities
68%
Omnivore
64%
Digital Leisure
62%
Social Space
61%
Internet Use
59%
European Union
57%
Young People
55%
Internet Appropriation
55%
Social Processes
55%
Spain
50%
Social Class
46%
Digital Divide
44%
Environmental Behavior
43%
Recorded music
41%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
40%
Family Business
40%
Post-purchase
37%
Arts Participation
37%
Performing Arts
37%
Digital Age
37%
Small to Medium Size Enterprises
37%
Consumption Patterns
37%
Tourism Industry
37%
Retargeting
37%
Sequential Model
35%
Digital Technology
34%
Highbrow
33%
World Wide Web
33%
Omnivorousness
33%
Cultural Products
30%
Spaniards
30%
Elitist
29%
Cultural Omnivorousness
27%
Family Firms
27%
Entertainment
25%
Expectation Confirmation
24%
Cultural Consumption
24%
Innovative Behavior
24%
Behavioral Patterns
24%
Education Level
24%
Stardom
23%
Bourdieu's Theory
23%
Digital Development
22%
Art museum
22%
Home-based
22%
Depth Interviews
22%
Causal Models
22%
Social Mechanisms
22%
Social Leisure
21%
Social Sciences
Leisure Activity
95%
Spanish
77%
Social Space
46%
Information and Communication Technologies
43%
Environmental Behavior
43%
Spain
41%
Social Class
40%
Digitization
38%
Digital Divide
37%
TV
37%
Family Business
37%
Linguistics
37%
Developed Countries
33%
Narrative
28%
UK
27%
Topology
27%
Marital Status
18%
Psychology
18%
Recreational Activity
18%
Social Consequence
18%
In-Depth Interview
18%
Developing Countries
18%
Field Work
18%
Cultural Differentiation
18%
Sociology
18%
Primary Source
18%
USA
18%
Information Seeking
18%
Parasocial Interaction
18%
Family Member
18%
Saudi Arabia
18%
Voice Recognition
18%
Pro-Environmental Behavior
18%
Environmentalism
18%
Cultural Diversity
18%
Advertising
18%
Interaction Strategy
18%
Survey Analysis
18%
Everyday Life
18%
Behavior Pattern
18%
Barcelona
18%
Education Level
18%
Tourism Industry
18%
Data Science
18%
Effect of Gender
18%
Social Interaction
18%
Catalan
18%
Consumer Behavior
18%
Thailand
18%
Socialization
18%